Every memory has a price. Someone has to forget.
You wake at midnight on a rain-slicked street in Veyra, a town sealed between evening and dawn, with no memory of who you are. Beside you stands Aven — a companion who claims to have met you twelve times before. Each time, you forgot them. In Veyra, forgetting doesn't just fade the past: it rewrites the world. Bridges vanish. Streets flood. People become shadows repeating the last thing anyone remembered about them. To reach the Thirteenth Bell and end the cycle, you must trade away the very memories you fight to recover.
Official trailer · 15 seconds · sound on

Explore the Memory Atlas — twenty-five doors into Veyra's districts, from the Lantern House to the Drowned District to the Glass Garden.

Surrender memories to advance — and watch the town change around you. What you forget is gone from the world, not just your mind.

A companion who has watched you forget them twelve times. How you treat Aven this time decides which of five endings you earn.

See the erased world — ghost footprints, vanished doorways, hidden truths. Some secrets exist only for those who look.

Lantern ciphers, moonlight prisms, a clock with thirteen hours, voices sealed in glass. Every puzzle tells part of the story.

Who forgets, who remembers, and who carries the weight — the Thirteenth Bell answers differently for every player.
Chapter I is free — start playing now